![]() ![]() What used to be a handful of repeated models have become an individual, personality-driven design for each dragon. And I adore the revamped dragons of the original Spyro. The monks of Colossus in Ripto’s Rage have selfies from their trips, while cowardly enemies in Sunny Villa are much sillier scaredy cats. That’s not just in the obvious updates, but in the tiny little details that breathe fresh life into everything. ![]() They’re also handy fast-travel tools when I find myself in the late game of Spyro the Dragon, for example, and need to hop back to a level in the Artisans Homeworld to collect some more gems.Īnd I wanted to backtrack in order to scour every inch of these worlds because the entire trilogy is gorgeous. With gems, idols, eggs, and more to collect, the guidebooks built into all three games (a concept first only used in Ripto’s Rage) offer helpful records of your progress through each hub and level. Keeping levels layouts pristine and accurate to the original allowed me to easily re-find secret side challenges and solve (or still have trouble with) puzzles two decades after I first beat them.Īll the little, sharply drawn details bring such distinct life to these worlds.Along with the improved controls come welcome tracking tools to soothe my inner collector. Navigating the worlds and completing puzzles still works well on the whole, with Insomniac’s original intention maintained and only amplified by the new, easily readable look. ![]() Simple changes like movement and camera controls being mapped to the analog sticks make for such a better experience, though the purist in me occasionally felt it robbed jumps of their former difficulty. Thankfully, Toys for Bob has made sure the gameplay is up to snuff with what I see though my rose-tinted glasses, too. The only real hindrances cramping the trilogy’s style are the annoying load times in the first Spyro the Dragon and some slight screen tearing into the worlds of Spyro 2: Ripto’s Rage.īut, on the whole, the visual update has not only brought the trilogy up to speed with how my brain remembers them, it’s surpassed those colorful memories. Levels amongst the clouds have gorgeous horizons surrounding them, the sheen and cracks of ice in frozen tundras sparks, and characters, both friend and foe alike, feel like they’re plucked straight from a Saturday morning cartoon. Levels still play well thanks to Insomniac Games’ original design, but Toys for Bob gives modern depth and life to them. Updated characters feel plucked straight from a Saturday morning cartoon.The developers haven’t tweaked what isn’t broken when it comes to the gameplay, though. ![]()
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